![]() Normal pickup range is the same as for Gold: 3 yards. However, to pick the Globe, character must move: it will not be picked automatically even if dropped within pickup radius. The pickup range can also be increased by many means. Many items and passive abilities enhance Health Globes or make them award extra effects to the player, such as replenishment of primary resource ( Reaper's Wraps). They cannot be carried in the inventory and are immediately used when the player runs over them. The Globes are, as the name suggests, small globes of energy that can be used by the character to replenish his life. Maximum healing bonus is 207991 (rolls up to 29713 on Jewelry, Boots, Chest Armor, Helms, Pauldrons and Shields), or 270375 with Ancient Legendary bonus (38625 per piece).ĭifferent size Health Globes dropped by a Champion pack The secondary property "Health Globes and Potions Grant +xx,xxx Life" increases the Healing gained from Health Globes, as well as Potions. Every globe restores approximately 10% of the maximum Life. At the moment, they replenish a percent of the player's life, increased by respective secondary statistic, over 1 second. They have some chance (usually 15%) to be dropped by most of the monsters on death, or whenever they lose a portion of their health (25% for elites, some bosses may drop them as often as every 10% life lost). ![]() ![]() Health Globes are red-colored globes that replenish the Life of the character. Health Globes have been touted as the spiritual successor of the Potion system in Diablo and Diablo II.
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